HTML5 Canvas API中drawImage()方法的使用实例
#canvas { border: 1px solid #aaaaaa; display: block; margin: 50px auto; } </style> </head> <body> <div id="canvas-warp"> <canvas id="canvas"> 你的浏览器居然不支持Canvas?!赶快换一个吧!! </canvas> </div>
<script> window.onload = function(){ var canvas = document.getElementById("canvas"); canvas.width = 800; canvas.height = 600; var context = canvas.getContext("2d"); context.fillStyle = "#FFF"; context.fillRect(0,0,800,600);
context.beginPath(); context.moveTo(400,260); context.bezierCurveTo(450,220,450,300,400,315); context.bezierCurveTo(350,300,350,220,400,260); context.clip(); context.closePath();
var img = new Image(); img.src = "./images/20-1.jpg"; img.onload = function(){ context.drawImage(img,348,240,100,100); } }; </script> </body> </html> 运行结果: (编辑:焦作站长网) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |