Html5 Canvas实现图片标记、缩放、移动和保存历史状态功能 (附转换公式)
const fillImage = async () => { // 省略一万字... img.src = await getURLBase64(fillImageSrc) img.onload = () => { const imageData: ImageData = context.getImageData(0, 0, canvas.width, canvas.height) canvasHistroyListRef.current = [] canvasHistroyListRef.current.push(imageData) setCanvasCurrentHistory(1) } } 然后我们就实现一下,画笔更新时候,我们也需要将当前的状态添加入 画笔状态列表 ,并且更新当前状态对应的下标,还需要处理一下一些细节 总结一下: 鼠标抬起时,获取当前canvas画布状态 添加进状态列表中,并且更新状态下标 如果当前处于撤销状态,若使用画笔更新状态,则将当前的最为最新的状态,原先位置之后的状态全部清空 const handleLineMode = (downX: number, downY: number) => { // 省略一万字... canvas.onmouseup = () => { const imageData: ImageData = context.getImageData(0, 0, canvas.width, canvas.height) // 如果此时处于撤销状态,此时再使用画笔,则将之后的状态清空,以刚画的作为最新的画布状态 if (canvasCurrentHistory < canvasHistroyListRef.current.length) { canvasHistroyListRef.current = canvasHistroyListRef.current.slice(0, canvasCurrentHistory) } canvasHistroyListRef.current.push(imageData) setCanvasCurrentHistory(canvasCurrentHistory + 1) context.closePath() canvas.onmousemove = null canvas.onmouseup = null } } 画布状态的撤销与恢复 ok,其实现在关于画布状态的更新,我们已经完成了。接下来我们需要处理一下状态的撤销与恢复的功能啦 我们先定义一下这个工具栏吧 然后我们设置对应的事件,分别是撤销,恢复,与清空,其实都很容易看懂,最多就是处理一下边界情况。 const handleRollBack = () => { const isFirstHistory: boolean = canvasCurrentHistory === 1 if (isFirstHistory) return setCanvasCurrentHistory(canvasCurrentHistory - 1) } const handleRollForward = () => { const { current: canvasHistroyList } = canvasHistroyListRef const isLastHistory: boolean = canvasCurrentHistory === canvasHistroyList.length if (isLastHistory) return setCanvasCurrentHistory(canvasCurrentHistory + 1) } const handleClearCanvasClick = () => { const { current: canvas } = canvasRef const context: CanvasRenderingContext2D | undefined | null = canvas?.getContext('2d') if (!canvas || !context || canvasCurrentHistory === 0) return // 清空画布历史 canvasHistroyListRef.current = [canvasHistroyListRef.current[0]] setCanvasCurrentHistory(1) message.success('画布清除成功!') } 事件设置好之后,我们就可以开始监听一下这个 canvasCurrentHistory 当前状态下标,使用副作用函数进行处理 useEffect(() => { const { current: canvas } = canvasRef const { current: canvasHistroyList } = canvasHistroyListRef const context: CanvasRenderingContext2D | undefined | null = canvas?.getContext('2d') if (!canvas || !context || canvasCurrentHistory === 0) return context?.putImageData(canvasHistroyList[canvasCurrentHistory - 1], 0, 0) }, [canvasCurrentHistory]) 为canvas画布填充图像信息! 这样就大功告成啦!!! 9. 实现鼠标图标的变化 我们简单的处理一下,画笔模式则是画笔的图标,橡皮擦模式下鼠标是橡皮擦,移动模式下就是普通的移动图标 切换模式时候,设置一下不同的图标 const handleMouseModeChange = (event: RadioChangeEvent) => { const { target: { value } } = event const { current: canvas } = canvasRef const { current: wrap } = wrapRef setmouseMode(value) if (!canvas || !wrap) return switch (value) { case MOVE_MODE: canvas.style.cursor = 'move' wrap.style.cursor = 'move' break case LINE_MODE: canvas.style.cursor = `url('http://cdn.algbb.cn/pencil.ico') 6 26, pointer` wrap.style.cursor = 'default' break case ERASER_MODE: message.warning('橡皮擦功能尚未完善,保存图片会出现错误') canvas.style.cursor = `url('http://cdn.algbb.cn/eraser.ico') 6 26, pointer` wrap.style.cursor = 'default' break default: canvas.style.cursor = 'default' wrap.style.cursor = 'default' break } } 10. 切换图片 现在的话只是一个demo状态,通过点击选择框,切换不同的图片 (编辑:焦作站长网) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |