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PHP编码规范-php coding standard

发布时间:2020-03-16 00:43:05 所属栏目:PHP教程 来源:站长网
导读:标准化问题在某些方面上让每个人头痛,让人人都觉得大家处于同样的境地。这有助于让这些建议在许多的项目中不断演进,许多公司花费了许多星期逐子字逐句的进行争

Sources Several projects have found DDTS a workable system (I 've not verified this link for this PHP release, DDTS may not work for PHP). There is also a GNU bug tracking system available. Roll your own is a popular option but using an existing system seems more cost efficient.

Honor Responsibilities Responsibility for software modules is scoped. Modules are either the responsibility of a particular person or are common. Honor this division of responsibility. Don't go changing things that aren't your responsibility to change. Only mistakes and hard feelings will result.

Face it, if you don't own a piece of code you can't possibly be in a position to change it. There's too much context. Assumptions seemingly reasonable to you may be totally wrong. If you need a change simply ask the responsible person to change it. Or ask them if it is OK to make such-n-such a change. If they say OK then go ahead, otherwise holster your editor.

Every rule has exceptions. If it's 3 in the morning and you need to make a change to make a deliverable then you have to do it. If someone is on vacation and no one has been assigned their module then you have to do it. If you make changes in other people's code try and use the same style they have adopted.

Programmers need to mark with comments code that is particularly sensitive to change. If code in one area requires changes to code in an another area then say so. If changing data formats will cause conflicts with persistent stores or remote message sending then say so. If you are trying to minimize memory usage or achieve some other end then say so. Not everyone is as brilliant as you.

The worst sin is to flit through the system changing bits of code to match your coding style. If someone isn't coding to the standards then ask them or ask your manager to ask them to code to the standards. Use common courtesy.

Code with common responsibility should be treated with care. Resist making radical changes as the conflicts will be hard to resolve. Put comments in the file on how the file should be extended so everyone will follow the same rules. Try and use a common structure in all common files so people don't have to guess on where to find things and how to make changes. Checkin changes as soon as possible so conflicts don't build up.

As an aside, module responsibilities must also be assigned for bug tracking purposes. PHP文件扩展名我见过许多种PHP文件的扩展名(.html, .php, .php3, .php4, .phtml, .inc, .class...)
所有浏览者可见页面使用.html 所有类、函数库文件使用.php 理由 扩展名描述的是那种数据是用户将会收到的。PHP是解释为HTML的。

不要不可思议的数字一个在源代码中使用了的赤裸裸的数字是不可思议的数字,因为包括作者,在三个月内,没人它的含义。例如:

if (22 == $foo) { start_thermo_nuclear_war(); } else if (19 == $foo) { refund_lotso_money(); } else if (16 == $foo) { infinite_loop(); } else { cry_cause_im_lost(); } 在上例中22和19的含义是什么呢?如果一个数字改变了,或者这些数字只是简单的错误,你会怎么想?

使用不可思议的数字是该程序员是业余运动员的重要标志,这样的程序员从来没有在团队环境中工作过,
又或者是为了维持代码而不得不做的,否则他们永远不会做这样的事。

你应该用define()来给你想表示某样东西的数值一个真正的名字,而不是采用赤裸裸的数字,例如: define("PRESIDENT_WENT_CRAZY", "22"); define("WE_GOOFED", "19"); define("THEY_DIDNT_PAY", "16"); if (PRESIDENT_WENT_CRAZY == $foo) { start_thermo_nuclear_war(); } else if (WE_GOOFED == $foo) { refund_lotso_money(); } else if (THEY_DIDNT_PAY == $foo) { infinite_loop(); } else { happy_days_i_know_why_im_here(); } 现在不是变得更好了么?

Promise of OO OO has been hyped to the extent you'd figure it would solve world hunger and usher in a new era of world peace. Not! OO is an approach, a philosophy, it's not a recipe which blindly followed yields quality.

Robert Martin put OO in perspective: OO, when properly employed, does enhance the reusability of software. But it does so at the cost of complexity and design time. Reusable code is more complex and takes longer to design and implement. Furthermore, it often takes two or more tries to create something that is even marginally reusable. OO, when properly employed, does enhance the software's resilience to change. But it does so at the cost of complexity and design time. This trade off is almost always a win, but it is hard to swallow sometimes. OO does not necessarily make anything easier to understand. There is no magical mapping between the software concepts and every human's map of the real world. Every person is different. What one person percieves to be a simple and elegant design, another will perceive as convoluted and opaque. If a team has been able, by applying point 1 above, to create a repository of reusable items, then development times can begin to shrink significantly due to reuse. If a team has been able, by applying point 2 above, to create software that is resilient to change, then maintenance of that software will be much simpler and much less error prone.

Thin vs. Fat Class Interfaces How many methods should an object have? The right answer of course is just the right amount, we'll call this the Goldilocks level. But what is the Goldilocks level? It doesn't exist. You need to make the right judgment for your situation, which is really what programmers are for :-)

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